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The Final of Us 2 – Chapter 18-19: The Seraphites All Collectible Places (Artifacts, Playing cards, and so forth)



The Final of Us 2 has 286 Collectibles – 127 Artifacts, 20 Journal Entries, 48 Buying and selling Playing cards, 32 Cash, 14 Safes, eight Coaching Manuals, 25 Workbenches, 12 Weapons.

Discovering all collectible places in TLOU2 unlocks the next 19 trophies:
Survival Skilled – Study all participant upgrades [Gold]
Arms Grasp – Totally improve all weapons [Gold]
Archivist – Discover all artifacts and journal entries [Gold]
Grasp Set – Discover all buying and selling playing cards [Gold]
Numismatist – Discover all cash [Gold]
Ready For the Worst – Discover all workbenches [Gold]
Mechanist – Totally improve a weapon [Silver]
Specialist – Study all participant upgrades in a single department [Silver]
Safecracker – Unlock each protected [Silver]
Sightseer – Go to each location in downtown Seattle [Silver]
Journeyman – Discover all coaching manuals [Silver]
Survival Coaching – Study 25 participant upgrades [Silver]
Excessive Caliber – Discover all weapons [Silver]
Within the Discipline – Discover 12 workbenches [Silver]
Instruments of the Commerce – Craft each merchandise [Bronze]
Starter Set – Discover 5 buying and selling playing cards [Bronze]
Mint Situation – Discover 5 cash [Bronze]
Relic of the Sages – Discover the Unusual Artifact [Bronze]
So Nice and Small – Discover the Engraved Ring [Bronze]

The Final of Us 2 Collectible Information Playlist:
https://www.youtube.com/playlist?checklist=PLRr5L69yg_kHaY1R6y-T42E1pB48qXHqp

Full Overview & Textual content Guides:
https://www.powerpyx.com/the-last-of-us-2-all-collectibles-locations-guide/

Nothing is missable! Every little thing might be collected straight away on the primary playthrough. No upgrades are wanted. For those who neglect an merchandise, you’ll be able to gather it after the story in chapter choose or in New Recreation+. You needn’t have all collectibles in the identical guide save. All that issues for the trophies is that the collectibles present as full in Chapter Choose (they’re saved on the profile save throughout all of your playthroughs).
This all-in-one information reveals all collectibles per chapter (45 chapters whole). There is a collectible tracker in the principle menu for every chapter. By following this walkthrough you will get 100% recreation completion and all collectible trophies.

TIMELINE CHAPTER 18 THE SERAPHITES (SEATTLE DAY 2:

#1 – Buying and selling Card 1/6 – zero:05
#2 – Artifact 1/7 – zero:44
#three – Journal Entry 1/three – 1:42
#four – Buying and selling Card 2/6 – 2:03
#5 – Artifact 2/7 – three:21
#6 – Artifact three/7 – three:32
#7 – Secure half – four:32
#eight – Buying and selling Card three/6 – 5:04
#9 – Workbench half – 5:14
#10 – Coaching Handbook: Explosives – 5:40
#11 – Artifact four/7 – 6:13
#12 – Journal Entry 2/three – 6:24
#13 – Buying and selling Card four/6 – 6:47
#14 – Journal Entry three/three – 7:27
#15 – Buying and selling Card 5/6 – 7:53
#16 – Artifact 5/7 – eight:22
#17 – Buying and selling Card 6/6 – eight:53
#18 – Artifact 6/7 – 9:39
#19 – Secure 2/2 – 9:50
#20 – Workbench 2/2 – 10:28
#21 – Artifact 7/7 – 10:41

TIMELINE CHAPTER 19 ST. MARY’S HOSPITAL (SEATTLE DAY 2:

#22 – Bonus Doc (does not depend as Artifact) – 11:17

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